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  • About
    • Summary
    • Objectives
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  • Serious games
    • Digital Gamified Workshops
    • Augmented Collaboration Toolkit
    • Case Studies for research-based learning with serious games
    • e-Learning modules for serious games
  • News

Connecting Train-the-Trainer, Social Learning and Sharing Final Outcomes in the SMARTEN Project Final Event

A Message From GroupMap Supporting the SMARTEN Project

SMARTEN participation in “The Nexus in Education and Career Development””

EJWP Groups Use Adaptive Planning Games in SMARTEN Multiplier Event in Athens

An Interactive Path & Wrap-up of the SMARTEN Project 

Towards Digital Water: SMARTEN Contribution to New Waves Festival 2022

JOIN THE SMARTEN EVENT IN JUNE!

Serious games help foster the optimization of mindsets and stimulation to solve water challenges empirically.

SMARTEN Multiplier Event: Surfing the Water-Energy Nexus can be Fun!

SMARTEN workshop “BLENDED WORKSHOP ON SIM4NEXUS SERIOUS GAME” on 30 March

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SMARTEN is an Erasmus+ Strategic partnership – project number 2020-1-NO01-KA226-HE-094221

The European Commission’s support for the production of this publication does not constitute an endorsement of the contents, which reflect the views only of the authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein.

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