Intellectual Output

written by:

The Digital Gamified Workshops will be addressing the methodological framework for the implementation of online workshops with serious games in this new post-COVID-19 era using the advanced tool for digital collaboration.

Production of this Intellectual Output requires collaboration from all four partners that will result in 6 digital workshops utilising 3 serious games. Each workshop will address one topic of the NEXUS: Water, Climate, Land, Energy, Ecosystems and Food.

The work is divided between partners into 6 tasks.

  • Creative brainstorming. Partners will create mind maps or virtual walls to explore each of the 6 topics through 3 serious games. Those can be used online in GroupMap or as PDF in other tools. The Mind Map methodology is described in details in “The Mind Map Book: Unlock Your Creativity, Boost Your Memory, Change Your Life” by T. Buzan and can be used to brainstorm around a central topic with branches. Virtual walls are used to add ideas, images, links and videos to inspire creative thinking. The exercise is perfect for researching a new topic or creating a virtual inspiration wall around a subject; however, it requires group facilitation guidelines, methodological framework and building elements.
  • Q&A digital worksheets. Partners will create 6 sets of stimulating questions for each subject. These questions will be embedded in the workshop template so that students will have to answer those individually. All answers will be grouped under the same heading allowing the facilitator to compare and score responses to accelerate learning easily.
  • Exit tickets will be used to consolidate learning and focus on unanswered questions. This tool will wrap up each of the 6 workshops with a quick 3-2-1 exit ticket which lets teachers quickly ask the class to share 3 things they have learned, 2 ways they can apply what they have learned and 1 question they still have. This helps learners to reflect and revise the topic, think about a practical application and pose questions that can then be used directly to improve the lesson planning.
  • Polls and surveys will be used to capture the student voice, sentiment or evaluate each of the 6 workshops.
  • Critical thinking exercises. Recognised as one of the most important 21st-century skills, the ability for students to think critically can help set them up for the future workforce. By asking the right questions, students can apply prior knowledge and experience. This task will produce a set of exercises to create an online class debate asking students to build up arguments or more in-depth such as supporting project-based learning challenges.
  • Test workshops for 10-20 participants will be carried out by each partner organisation.

More news

Intellectual Output e-Learning modules

In order to build skills, online learners should overcome a series of in-game obstacles.Game mechanics will be used effectively for a purpose to encourage a specific behaviour and complete required…

Intellectual Output for Case Studies

The direct stakeholders of SMARTEN are higher education students and teachers. On a high level, student needs revolve around the seamless and uninhibited continuation of the learning process in the…

Intellectual Output for Toolkit

The COVID-19 accelerated the need for augmented collaboration tools within the water sector and especially in water education. The needs in the sector the coming decades are high with current…
Menu