Summer School at NMBU

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Intellectual Output e-Learning modules

In order to build skills, online learners should overcome a series of in-game obstacles.Game mechanics will be used effectively for a purpose to encourage a specific behaviour and complete required…

Intellectual Output for Case Studies

The direct stakeholders of SMARTEN are higher education students and teachers. On a high level, student needs revolve around the seamless and uninhibited continuation of the learning process in the…

Intellectual Output for Toolkit

The COVID-19 accelerated the need for augmented collaboration tools within the water sector and especially in water education. The needs in the sector the coming decades are high with current…

Intellectual Output

The Digital Gamified Workshops will be addressing the methodological framework for the implementation of online workshops with serious games in this new post-COVID-19 era using the advanced tool for digital…
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