Join the SMARTEN project Multiplier Event “Potential of serious games for digital water education” in June among the activities of EJWP New Waves Festival at Water Innovation Europe for a…
Serious games represent a fostering environment for the optimization of mindsets and stimulation to solve water challenges empirically. The proper learning path and experience can be created with professional facilitation,…
The second SMARTEN project multiplier event “Blended Workshop On SIM4NEXUS Serious Game” took place on 30 March in Brussels during Water Market Europe. Attendees came from different parts of the…
The first version of the SMARTEN Augmented Collaboration Toolkit is now ready and being circulated among partners for fine tuning before launch. This toolkit is a combination of collaborative skills…
SMARTEN first training took place in parallel with EJWP2 training week in Nis, Serbia. Participants from SMARTEN consortium (NMBU, H2OPeople, University of Thessaly and University of Nis) joined this week…
Join SMARTEN team in the “Digital Gamified Workshops for Water Education” hybrid event by University of Niš on 14 Dec-2pm. This multiplier event aims to introduce serious games and explore the potentials of…
As the Covid pandemic has upended our working routines, virtual environments have become the hottest new avenue for collaboration and human capital development. To help the path towards a water-smart…
In order to build skills, online learners should overcome a series of in-game obstacles.Game mechanics will be used effectively for a purpose to encourage a specific behaviour and complete required…
The direct stakeholders of SMARTEN are higher education students and teachers. On a high level, student needs revolve around the seamless and uninhibited continuation of the learning process in the…
The COVID-19 accelerated the need for augmented collaboration tools within the water sector and especially in water education. The needs in the sector the coming decades are high with current…